Dark Night Club X5 PvE Zombie
Offline 201.187.215.57:28015 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 20:37 UTC41d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dark Night Club X5 PvE Zombie rank against other Rust servers?
The last seven days of player hours place Dark Night Club X5 PvE Zombie at #15,498, within the top 68% of all ranked servers.
How busy is Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie is offline at this count; we last saw it 37 days 5 hours ago.
Tags
What do the server tags on Dark Night Club X5 PvE Zombie mean?
These are the tags Dark Night Club X5 PvE Zombie publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie appears among the Rust Population lists that follow: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Wipe schedule
What does wipe day look like on Dark Night Club X5 PvE Zombie?
Across its recent wipes the busiest crowds averaged 3 players. 6 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Dark Night Club X5 PvE Zombie?
The force wipe is the only wipe Dark Night Club X5 PvE Zombie takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 41 days 4 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Dark Night Club X5 PvE Zombie run?
The map on Dark Night Club X5 PvE Zombie is procedural, made by the game at size 3,500 from seed 674960. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie advertises a 5x gather rate in its title. The group limit is 8 players, which is the default. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Dark Night Club X5 PvE Zombie run?
On Windows, Dark Night Club X5 PvE Zombie runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is Dark Night Club X5 PvE Zombie online, and how reliable is it?
Currently offline, Dark Night Club X5 PvE Zombie was last seen 37 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is Dark Night Club X5 PvE Zombie located?
A region is not published by Dark Night Club X5 PvE Zombie. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 201.187.215.57:28015.
How to join
How do I join Dark Night Club X5 PvE Zombie?
Either enter client.connect 201.187.215.57:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.