Test Server - Dont enter
Offline 201.254.80.61:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test Server - Dont enter rank against other Rust servers?
By player hours over the last seven days, Test Server - Dont enter places at #13,843, within the top 61% of ranked servers.
How busy is Test Server - Dont enter?
We have no live count for Test Server - Dont enter right now. It was last seen 24 days 11 hours ago.
Tags
What do the server tags on Test Server - Dont enter mean?
The game's server browser reads the tags Test Server - Dont enter publishes: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test Server - Dont enter?
Test Server - Dont enter appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on Test Server - Dont enter?
Estimated from the force wipe, that is Test Server - Dont enter's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 4 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does Test Server - Dont enter run?
The map on Test Server - Dont enter is procedural, made by the game.
What are the rules and settings on Test Server - Dont enter?
The name tells you nothing about gather rates: Test Server - Dont enter states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Test Server - Dont enter run?
Rust network protocol 2634 and build 166652 on Windows is what Test Server - Dont enter uses. Steam updates your game automatically, but you need the same protocol to join.
Is Test Server - Dont enter online, and how reliable is it?
Offline at the moment, Test Server - Dont enter was last seen 24 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 2 October 2026.
Where is Test Server - Dont enter located?
Nothing published by Test Server - Dont enter states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 201.254.80.61:28015.
How to join
How do I join Test Server - Dont enter?
Either enter client.connect 201.254.80.61:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.