(DEV) Rustron map PVE (testing)
Offline 202.137.160.179:11200 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 02:12 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does (DEV) Rustron map PVE (testing) rank against other Rust servers?
By player hours over the last seven days, (DEV) Rustron map PVE (testing) places at #16,882, within the top 71% of ranked servers.
How busy is (DEV) Rustron map PVE (testing)?
We have no live count for (DEV) Rustron map PVE (testing) right now. It was last seen 30 days 12 hours ago.
Lists and tags
What do the server tags on (DEV) Rustron map PVE (testing) mean?
The game's server browser reads the tags (DEV) Rustron map PVE (testing) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166132 (Build): Game build: 166132; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include (DEV) Rustron map PVE (testing)?
On Rust Population, (DEV) Rustron map PVE (testing) is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on (DEV) Rustron map PVE (testing)?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on (DEV) Rustron map PVE (testing)?
Its rhythm cannot be told yet: too few of (DEV) Rustron map PVE (testing)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 30 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does (DEV) Rustron map PVE (testing) run?
A procedural map of size 3,500 from seed 173313749, generated by the game, is in use on (DEV) Rustron map PVE (testing). You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on (DEV) Rustron map PVE (testing)?
The name tells you nothing about gather rates: (DEV) Rustron map PVE (testing) states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does (DEV) Rustron map PVE (testing) run?
The setup is Rust network protocol 2634 and build 166132 on Windows for (DEV) Rustron map PVE (testing). Your game needs the same protocol to join; Steam takes care of updating it.
Is (DEV) Rustron map PVE (testing) online, and how reliable is it?
We last saw (DEV) Rustron map PVE (testing) 30 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 28 September 2026.
Where is (DEV) Rustron map PVE (testing) located?
Nothing published by (DEV) Rustron map PVE (testing) states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 202.137.160.179:11200.
Getting in
How do I join (DEV) Rustron map PVE (testing)?
Either enter client.connect 202.137.160.179:11200 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.