Rust PopulationField survey · Rust servers
Observing 34,753 players 11,600 servers 2,904 with someone on 67 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,419habitat unknownfirst seen 13 Sep 2026

Allerslevs Test Server

Online 202.36.95.129:29490 checked 11m ago

Measurements

Players now
0/ 32
0% full
7-day average
0
peak –
Rank
#15,419
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:14 UTC23d ago 5 – running 0
Thu 24 Sep, 14:57 UTC33d ago 1 halved by day 4 10 days 0
Wed 23 Sep, 16:44 UTC34d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Allerslevs Test Server rank against other Rust servers?

Over the past week it ranks #15,419 for player hours, which puts Allerslevs Test Server in the top 69% of all ranked servers.

How busy is Allerslevs Test Server?

Of its 32 slots, Allerslevs Test Server is using 0 right now. We counted 0 players on average across the past week.

Tags

What do the server tags on Allerslevs Test Server mean?

What the game's server browser reads from Allerslevs Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): You can join up to 32 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Allerslevs Test Server?

Allerslevs Test Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on Allerslevs Test Server?

Averaged over recent wipes, 2 players were counted at the busiest point. 24 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on Allerslevs Test Server?

There is no next wipe to predict: Allerslevs Test Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 days 14 hours ago the current world was made.

Map and rules

Which map does Allerslevs Test Server run?

The map on Allerslevs Test Server is procedural, made by the game at size 3,500 from seed 50000. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Allerslevs Test Server?

Nothing in Allerslevs Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Allerslevs Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what Allerslevs Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Allerslevs Test Server run smoothly?

It ran at 153 server fps on average over the last 48 hours, and never went below 106. The entity count reached 68,236: buildings, deployables and all other objects. Memory use peaked at 5,962 MB. Players feel lag when fps is low and the entity count climbs.

Is Allerslevs Test Server online, and how reliable is it?

Right now, Allerslevs Test Server is online. Judging by the uptime it reports, the last restart was about 10 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is Allerslevs Test Server located?

No region is published by Allerslevs Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 202.36.95.129:29490.

How to join

How do I join Allerslevs Test Server?

Either enter client.connect 202.36.95.129:29490 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp32,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp32
Max players You can join up to 32 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.