A.Server.Test
Online 202.36.95.176:23236 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
Quick answers
Population
How does A.Server.Test rank against other Rust servers?
By player hours over the last seven days, A.Server.Test places at #6,411, within the top 29% of ranked servers.
How busy is A.Server.Test?
Of its 40 slots, A.Server.Test is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 15:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on A.Server.Test mean?
What the game's server browser reads from A.Server.Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A.Server.Test?
On Rust Population, A.Server.Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on A.Server.Test?
No wipe schedule is kept here: A.Server.Test builds a fresh world every few hours, and none of those resets is a wipe.
Settings
Which map does A.Server.Test run?
A procedural map of size 2,500 from seed 45000, generated by the game, is in use on A.Server.Test. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on A.Server.Test?
No gather rate appears in the name of A.Server.Test. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does A.Server.Test run?
On Linux, A.Server.Test runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does A.Server.Test run smoothly?
The last 48 hours saw an average of 209 server fps, with 162 as the lowest. Up to 48,516 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,562 MB. What players experience as lag comes from low fps and a rising entity count.
Is A.Server.Test online, and how reliable is it?
You will find A.Server.Test online now. About 17 hours ago, it restarted, according to its uptime. Over the last 5 full days, 120 of 120 hours were online, or 100%. It was first seen by Rust Population on 22 October 2026.
Where is A.Server.Test located?
Nothing published by A.Server.Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 202.36.95.176:23236.
Getting in
How do I join A.Server.Test?
Open the console with F1 in Rust and enter client.connect 202.36.95.176:23236. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.