HUB
Online 202.36.95.89:25953 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 02:51 UTC8d ago | 3 | halved by day 1 | 6.6 days | 0 |
| Wed 14 Oct, 19:33 UTC14d ago | 2 | halved by day 1 | 6.3 days | 0 |
| Fri 2 Oct, 06:14 UTC26d ago | 2 | halved by day 1 | 12.6 days | 0 |
| Wed 30 Sep, 11:02 UTC28d ago | 2 | – | 1.8 days | 0 |
| Thu 24 Sep, 11:09 UTC34d ago | 0 | – | 6 days | 0 |
| Wed 23 Sep, 08:28 UTC35d ago | 0 | – | 1.1 days | 1 |
| Tue 22 Sep, 14:33 UTC36d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does HUB rank against other Rust servers?
The last seven days of player hours place HUB at #11,780, within the top 53% of all ranked servers.
How busy is HUB?
The count reads 0 players on HUB, which has 5 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on HUB mean?
The game's server browser reads the tags HUB publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include HUB?
On Rust Population, HUB is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on HUB?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 14 hours in. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on HUB?
No next wipe can be predicted for HUB, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 33 hours ago.
Settings
Which map does HUB run?
HUB uses a map the game generates, procedural, at size 5,000 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on HUB?
The name tells you nothing about gather rates: HUB states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does HUB run?
Rust network protocol 2635 and build 168909 on Linux is what HUB uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does HUB run smoothly?
The last 48 hours saw an average of 103 server fps, with 45 as the lowest. The entity count reached 161,806: buildings, deployables and all other objects. The highest memory usage was 4,062 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is HUB online, and how reliable is it?
Right now, HUB is online. The uptime it reports suggests a restart roughly 17 minutes ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 20 September 2026, Rust Population saw it for the first time.
Where is HUB located?
A region is not published by HUB. Rust Population does not look up where the machine stands; it shows where the server says it is. 202.36.95.89:25953 is where it lives.
Getting in
How do I join HUB?
Either enter client.connect 202.36.95.89:25953 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.