Rust PopulationField survey · Rust servers
Observing 51,299 players 11,732 servers 3,302 with someone on 118 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,797habitat unknownfirst seen 17 Sep 2026

S.O.S.Au/NZ (.Shoot.on.Sight.)

Offline 203.12.3.54:28015 checked 9h ago

weekly wipes moddedoxide

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
1
peak 3
Rank
#5,797
top 26%
Last wipe
6d ago
weekly schedule
Next wipe
18h
Thu 29 Oct, 18:35 UTC
Obs. 1 · sightings

Players

AveragePeak
0123411:0000:0003:0007:0010:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608011:0000:0003:0007:0010:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:35 UTC, in 18h. Its weekly schedule tag · low confidence

3.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

18h
Thu 29 Oct, 18:35 UTC
7d 19h
Thu 5 Nov, 19:00 UTC
FW
14d 18h
Thu 12 Nov, 18:35 UTC
21d 18h
Thu 19 Nov, 18:35 UTC
28d 18h
Thu 26 Nov, 18:35 UTC
35d 19h
Thu 3 Dec, 19:00 UTC
FW
42d 18h
Thu 10 Dec, 18:35 UTC

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:35 UTC6d ago 1 – running 0
Sun 18 Oct, 03:13 UTC10d ago 1 held half 4.6 days 0
Thu 15 Oct, 22:53 UTC13d ago 1 held half 2.2 days 0
Sat 10 Oct, 05:34 UTC18d ago 1 held half 5.7 days 0
Sat 3 Oct, 13:45 UTC25d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW27d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC29d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC39d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC41d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does S.O.S.Au/NZ (.Shoot.on.Sight.) rank against other Rust servers?

By player hours over the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) places at #5,797, within the top 26% of ranked servers.

How busy is S.O.S.Au/NZ (.Shoot.on.Sight.)?

At this count S.O.S.Au/NZ (.Shoot.on.Sight.) is offline, with its last sighting 9 hours ago. Seven days of counting give an average of 1 players and a peak of 3. The busiest hour in the last 48 was 12:00 UTC, when an average of 2 players were on.

Lists and tags

What do the server tags on S.O.S.Au/NZ (.Shoot.on.Sight.) mean?

These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include S.O.S.Au/NZ (.Shoot.on.Sight.)?

On Rust Population, S.O.S.Au/NZ (.Shoot.on.Sight.) is filed under these lists: Oceania Rust servers, counted and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The prediction follows its tag, since too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:35 UTC, the next one. 6 days 5 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Map and rules

Which map does S.O.S.Au/NZ (.Shoot.on.Sight.) run?

S.O.S.Au/NZ (.Shoot.on.Sight.) uses a map the game generates, procedural, at size 4,680 with seed 23102026. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on S.O.S.Au/NZ (.Shoot.on.Sight.)?

No gather rate appears in the name of S.O.S.Au/NZ (.Shoot.on.Sight.). Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does S.O.S.Au/NZ (.Shoot.on.Sight.) run?

The setup is Rust network protocol 2635 and build 168909 on Windows for S.O.S.Au/NZ (.Shoot.on.Sight.). The protocol must match for you to join, and Steam updates it for you.

Does S.O.S.Au/NZ (.Shoot.on.Sight.) run smoothly?

In the last 48 hours, it averaged 60 server fps, with a low of 60. Up to 125,128 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,490 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is S.O.S.Au/NZ (.Shoot.on.Sight.) online, and how reliable is it?

Currently offline, S.O.S.Au/NZ (.Shoot.on.Sight.) was last seen 9 hours ago. About 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 39 of 168 hours were online, or 23%. It was first seen by Rust Population on 17 September 2026.

Where is S.O.S.Au/NZ (.Shoot.on.Sight.) located?

No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), but the name points to Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. 203.12.3.54:28015 is where it lives.

Getting in

How do I join S.O.S.Au/NZ (.Shoot.on.Sight.)?

To connect directly, open Rust's console with F1 and type client.connect 203.12.3.54:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.