Outpost 51: Restricted Area
Online EU 203.16.163.119:28326 checked 18m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:46 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Outpost 51: Restricted Area rank against other Rust servers?
Seven-day player hours put Outpost 51: Restricted Area at #15,269, or #2,529 in Europe, inside the top 69% of all ranked servers.
How busy is Outpost 51: Restricted Area?
Of its 20 slots, Outpost 51: Restricted Area is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Outpost 51: Restricted Area mean?
What the game's server browser reads from Outpost 51: Restricted Area is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Outpost 51: Restricted Area?
These Rust Population lists include Outpost 51: Restricted Area: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Outpost 51: Restricted Area?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Outpost 51: Restricted Area?
Once a month Outpost 51: Restricted Area wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 28 days 7 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Outpost 51: Restricted Area run?
The map on Outpost 51: Restricted Area is procedural, made by the game at size 4,500 from seed 420. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Outpost 51: Restricted Area?
No gather rate appears in the name of Outpost 51: Restricted Area. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Outpost 51: Restricted Area run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Outpost 51: Restricted Area. Your game needs the same protocol to join; Steam takes care of updating it.
Does Outpost 51: Restricted Area run smoothly?
It ran at 92 server fps on average over the last 48 hours, and never went below 26. The entity count reached 123,740: buildings, deployables and all other objects. The highest memory usage was 6,738 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Outpost 51: Restricted Area online, and how reliable is it?
Right now, Outpost 51: Restricted Area is online. The uptime it reports suggests a restart roughly 5 days ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Outpost 51: Restricted Area located?
By its EU tag, Outpost 51: Restricted Area says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 203.16.163.119:28326.
How to join
How do I join Outpost 51: Restricted Area?
To connect directly, open Rust's console with F1 and type client.connect 203.16.163.119:28326; or press Launch Rust on this page and Steam opens Rust and joins for you.