VibeCoded Server!
Offline 203.16.163.90:25976 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:03 UTC27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 20:26 UTC41d ago | 1 | halved by day 3 | 14.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does VibeCoded Server! rank against other Rust servers?
The last seven days of player hours place VibeCoded Server! at #15,956, within the top 71% of all ranked servers.
How busy is VibeCoded Server!?
We have no live count for VibeCoded Server! right now. It was last seen 22 days 12 hours ago.
Tags
What do the server tags on VibeCoded Server! mean?
These are the tags VibeCoded Server! publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166601 (Build): This server runs game build 166601; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include VibeCoded Server!?
On Rust Population, VibeCoded Server! is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on VibeCoded Server!?
The busiest point of its recent wipes averaged 1 players. 2 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on VibeCoded Server!?
Too few wipes are on record for VibeCoded Server! to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does VibeCoded Server! run?
VibeCoded Server! uses a map the game generates, procedural, at size 1,000 with seed 734127336. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on VibeCoded Server!?
Nothing in VibeCoded Server!'s name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does VibeCoded Server! run?
The setup is Rust network protocol 2634 and build 166601 on Linux for VibeCoded Server!. Your game needs the same protocol to join; Steam takes care of updating it.
Is VibeCoded Server! online, and how reliable is it?
Currently offline, VibeCoded Server! was last seen 22 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 14 September 2026, Rust Population saw it for the first time.
Where is VibeCoded Server! located?
No region is published by VibeCoded Server!. The location a server claims is what Rust Population shows, not the place where the machine stands. 203.16.163.90:25976 is where it lives.
How to join
How do I join VibeCoded Server!?
To connect directly, open Rust's console with F1 and type client.connect 203.16.163.90:25976; or press Launch Rust on this page and Steam opens Rust and joins for you.