Rust PopulationField survey · Rust servers
Observing 53,885 players 11,698 servers 3,236 with someone on 139 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 14,456habitat unknownfirst seen 13 Sep 2026

Server name on in-game server list

Offline 203.211.108.56:28015 checked 29d ago

quad softcore

Measurements

Players now
1/ 5
= 1 player
20% full
7-day average
0
peak –
Rank
#14,456
top 60%
Last wipe
29d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep1 Oct4 Oct7 Oct

Top 60% of all ranked servers, and #607 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
60%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 07:30 UTC29d ago 1 – running 1
Mon 28 Sep, 06:40 UTC31d ago 1 – 2 days 1
Sun 27 Sep, 03:29 UTC32d ago 1 – 1.1 days 1
Thu 24 Sep, 07:03 UTC35d ago 1 – 2.9 days 1
Wed 23 Sep, 07:23 UTC36d ago 1 – 1 days 0
Tue 22 Sep, 06:58 UTC37d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Server name on in-game server list rank against other Rust servers?

Over the past week it ranks #14,456 for player hours, which puts Server name on in-game server list in the top 60% of all ranked servers. It places #607 among servers of the quad kind.

How busy is Server name on in-game server list?

Server name on in-game server list is offline at this count; we last saw it 29 days 2 hours ago.

Lists and tags

What do the server tags on Server name on in-game server list mean?

These are the tags Server name on in-game server list publishes, as read by the game's server browser: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp5 (Max players): You can join up to 5 slots; ts4 (Group limit): You may team with up to 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166289 (Build): Game build: 166289; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Server name on in-game server list?

These Rust Population lists include Server name on in-game server list: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Wipe notes

What does wipe day look like on Server name on in-game server list?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Server name on in-game server list?

No next wipe can be predicted for Server name on in-game server list, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 2 hours ago, that is how long the current world has stood.

Settings

Which map does Server name on in-game server list run?

A procedural map, generated by the game, is in use on Server name on in-game server list.

What are the rules and settings on Server name on in-game server list?

The name tells you nothing about gather rates: Server name on in-game server list states none. 4 is the most a group can hold (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Server name on in-game server list run?

Rust network protocol 2634 and build 166289 on Windows is what Server name on in-game server list uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Server name on in-game server list online, and how reliable is it?

Offline at the moment, Server name on in-game server list was last seen 29 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Server name on in-game server list located?

Nothing published by Server name on in-game server list states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 203.211.108.56:28015.

Getting in

How do I join Server name on in-game server list?

Either enter client.connect 203.211.108.56:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmsoftcore,cs166289,ts4

Game

gmsoftcore
Game mode Softcore rules apply, an easier set.
mp5
Max players You can join up to 5 slots.
ts4
Group limit You may team with up to 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166289
Build Game build: 166289.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.