POOPOOLOOPOO
Online 207.174.104.89:21001 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does POOPOOLOOPOO rank against other Rust servers?
Over the past week it ranks #15,318 for player hours, which puts POOPOOLOOPOO in the top 69% of all ranked servers.
How busy is POOPOOLOOPOO?
POOPOOLOOPOO holds 0 players at the moment, out of 10 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on POOPOOLOOPOO mean?
These are the tags POOPOOLOOPOO publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include POOPOOLOOPOO?
On Rust Population, POOPOOLOOPOO is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on POOPOOLOOPOO?
Too few wipes are on record for POOPOOLOOPOO to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 7 hours ago, that is how long the current world has stood.
Settings
Which map does POOPOOLOOPOO run?
POOPOOLOOPOO uses a map the game generates, procedural, at size 3,000 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on POOPOOLOOPOO?
Nothing in POOPOOLOOPOO's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does POOPOOLOOPOO run?
Rust network protocol 2634 and build 167781 on Linux is what POOPOOLOOPOO uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does POOPOOLOOPOO run smoothly?
In the last 48 hours, it averaged 145 server fps, with a low of 119. Up to 47,419 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,669 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is POOPOOLOOPOO online, and how reliable is it?
POOPOOLOOPOO is up and running at the moment. The uptime it reports suggests a restart roughly 8 days 17 hours ago. Over the last 7 full days, 151 of 168 hours were online, or 90%. The first sighting by Rust Population was on 20 October 2026.
Where is POOPOOLOOPOO located?
A region is not published by POOPOOLOOPOO. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 207.174.104.89:21001.
Getting in
How do I join POOPOOLOOPOO?
Open the console with F1 in Rust and enter client.connect 207.174.104.89:21001. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.