PMA Network
Online NA 207.174.43.172:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:21 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PMA Network rank against other Rust servers?
On player hours over the last seven days PMA Network is #15,327, #1,502 in North America, placing it in the top 69% of ranked servers.
How busy is PMA Network?
PMA Network holds 0 players at the moment, out of 100 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on PMA Network mean?
What the game's server browser reads from PMA Network is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PMA Network?
On Rust Population, PMA Network is filed under these lists: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on PMA Network?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on PMA Network?
Its rhythm cannot be told yet: too few of PMA Network's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does PMA Network run?
PMA Network uses a map the game generates, procedural, at size 3,000 with seed 1234. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on PMA Network?
Nothing in PMA Network's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does PMA Network run?
On Linux, PMA Network runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does PMA Network run smoothly?
It ran at 239 server fps on average over the last 48 hours, and never went below 231. Entities peaked at 44,122, including buildings, deployables and everything else. Memory use peaked at 2,875 MB. Players feel lag when fps is low and the entity count climbs.
Is PMA Network online, and how reliable is it?
Right now, PMA Network is online. About 6 days 7 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 29 September 2026.
Where is PMA Network located?
The NA tag is how PMA Network places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 207.174.43.172:28015.
Getting in
How do I join PMA Network?
Open the console with F1 in Rust and enter client.connect 207.174.43.172:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://pma.network.