PMA Network
Offline NA 207.174.43.172:28015 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PMA Network rank against other Rust servers?
On player hours over the last seven days PMA Network is #16,838, #1,676 in North America, placing it in the top 70% of ranked servers.
How busy is PMA Network?
PMA Network is offline at this count; we last saw it 29 days 7 hours ago.
Tags
What do the server tags on PMA Network mean?
The game's server browser reads the tags PMA Network publishes: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PMA Network?
On Rust Population, PMA Network is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on PMA Network?
Its rhythm cannot be told yet: too few of PMA Network's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 30 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does PMA Network run?
The map on PMA Network is procedural, made by the game.
What are the rules and settings on PMA Network?
The name tells you nothing about gather rates: PMA Network states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does PMA Network run?
Rust network protocol 2633 and build 165217 on Linux is what PMA Network uses. Steam updates your game automatically, but you need the same protocol to join.
Is PMA Network online, and how reliable is it?
We last saw PMA Network 29 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 30 September 2026, Rust Population saw it for the first time.
Where is PMA Network located?
By its NA tag, PMA Network says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 207.174.43.172:28015.
Getting in
How do I join PMA Network?
To connect directly, open Rust's console with F1 and type client.connect 207.174.43.172:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.