Dook's Dungeon
Online 207.216.54.49:28025 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dook's Dungeon rank against other Rust servers?
By player hours over the last seven days, Dook's Dungeon places at #12,194, within the top 55% of ranked servers.
How busy is Dook's Dungeon?
Dook's Dungeon holds 0 players at the moment, out of 500 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on Dook's Dungeon mean?
What the game's server browser reads from Dook's Dungeon is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs Dook's Dungeon?
Dook's Dungeon and 1 other server we track both publish a keithscomputers.ca hostname, which points to one operator behind them.
Which Rust Population lists and filters include Dook's Dungeon?
These Rust Population lists include Dook's Dungeon: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on Dook's Dungeon?
The next wipe for Dook's Dungeon is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 49 days 5 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Dook's Dungeon run?
A procedural map of size 4,500 from seed 1337420, generated by the game, is in use on Dook's Dungeon. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Dook's Dungeon?
No gather rate appears in the name of Dook's Dungeon. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Dook's Dungeon run?
On Linux, Dook's Dungeon runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Dook's Dungeon run smoothly?
It ran at 119 server fps on average over the last 48 hours, and never went below 49. The entity count reached 124,093: buildings, deployables and all other objects. Memory use peaked at 3,686 MB. Players feel lag when fps is low and the entity count climbs.
Is Dook's Dungeon online, and how reliable is it?
Dook's Dungeon is up and running at the moment. About 17 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 166 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Dook's Dungeon located?
A region is not published by Dook's Dungeon. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 207.216.54.49:28025.
Getting in
How do I join Dook's Dungeon?
To connect directly, open Rust's console with F1 and type client.connect 207.216.54.49:28025; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/bG9qzKBW.