dill.moe
Offline 207.231.82.103:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does dill.moe rank against other Rust servers?
The last seven days of player hours place dill.moe at #15,490, within the top 70% of all ranked servers.
How busy is dill.moe?
dill.moe is offline at this count; we last saw it 34 days 10 hours ago.
Lists and tags
What do the server tags on dill.moe mean?
What the game's server browser reads from dill.moe is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include dill.moe?
dill.moe appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on dill.moe?
Its rhythm cannot be told yet: too few of dill.moe's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 36 days 5 hours ago.
Settings
Which map does dill.moe run?
dill.moe uses a map the game generates, procedural, at size 4,500 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on dill.moe?
Nothing in dill.moe's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does dill.moe run?
The setup is Rust network protocol 2633 and build 165217 on Linux for dill.moe. Your game needs the same protocol to join; Steam takes care of updating it.
Is dill.moe online, and how reliable is it?
Currently offline, dill.moe was last seen 34 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 21 September 2026, Rust Population saw it for the first time.
Where is dill.moe located?
Nothing published by dill.moe states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 207.231.82.103:28015 is where it lives.
Getting in
How do I join dill.moe?
Open the console with F1 in Rust and enter client.connect 207.231.82.103:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.