Divine Nation
Online 207.48.196.211:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Divine Nation rank against other Rust servers?
The last seven days of player hours place Divine Nation at #6,263, within the top 28% of all ranked servers.
How busy is Divine Nation?
The count reads 0 players on Divine Nation, which has 75 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 03:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Divine Nation mean?
What the game's server browser reads from Divine Nation is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Divine Nation?
On Rust Population, Divine Nation is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Divine Nation?
Averaged over recent wipes, 2 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Divine Nation?
Once a month Divine Nation wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 26 days 4 hours ago, that is how long the current world has stood.
Settings
Which map does Divine Nation run?
A procedural map of size 4,000 from seed 12619, generated by the game, is in use on Divine Nation. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Divine Nation?
No gather rate appears in the name of Divine Nation. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Divine Nation run?
On Linux, Divine Nation runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Divine Nation run smoothly?
It ran at 109 server fps on average over the last 48 hours, and never went below 96. Entities peaked at 93,556, including buildings, deployables and everything else. The highest memory usage was 3,345 MB. What players experience as lag comes from low fps and a rising entity count.
Is Divine Nation online, and how reliable is it?
Right now, Divine Nation is online. Judging by the uptime it reports, the last restart was about 4 days 4 hours ago. It was up 85% of the time over the last 7 full days, 143 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Divine Nation located?
A region is not published by Divine Nation. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 207.48.196.211:28015 is where it lives.
Getting in
How do I join Divine Nation?
To connect directly, open Rust's console with F1 and type client.connect 207.48.196.211:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://divinenation.com.