[RD] TEST SERVER
Online 208.103.169.136:28010 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #630 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:31 UTC26d ago | 1 | – | running | 0 |
| Fri 25 Sep, 13:59 UTC33d ago | 1 | halved by day 4 | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [RD] TEST SERVER rank against other Rust servers?
Over the past week it ranks #15,426 for player hours, which puts [RD] TEST SERVER in the top 69% of all ranked servers. It places #630 among servers of the quad kind.
How busy is [RD] TEST SERVER?
You'll find 0 players on [RD] TEST SERVER at the moment. A seven-day average of 0 players was counted here.
Tags
What do the server tags on [RD] TEST SERVER mean?
The game's server browser reads the tags [RD] TEST SERVER publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [RD] TEST SERVER?
These Rust Population lists include [RD] TEST SERVER: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on [RD] TEST SERVER?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 46 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 4 when it did not hold.
What is the wipe schedule on [RD] TEST SERVER?
Once a month [RD] TEST SERVER wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 26 days 2 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [RD] TEST SERVER run?
A custom map of size 5,200 is in use on [RD] TEST SERVER, and the map file is published, so you can download it here.
What are the rules and settings on [RD] TEST SERVER?
Nothing in [RD] TEST SERVER's name says how gather works. A group can hold 4 players at most (quad). survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [RD] TEST SERVER run?
On Linux, [RD] TEST SERVER runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [RD] TEST SERVER run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 49,781, including buildings, deployables and everything else. The highest memory usage was 5,254 MB. Players feel lag when fps is low and the entity count climbs.
Is [RD] TEST SERVER online, and how reliable is it?
Right now, [RD] TEST SERVER is online. Judging by the uptime it reports, the last restart was about 29 hours ago. It was up 33% of the time over the last 7 full days, 56 out of 168 hours. On 20 September 2026, Rust Population saw it for the first time.
Where is [RD] TEST SERVER located?
Nothing published by [RD] TEST SERVER states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 208.103.169.136:28010 is where it lives.
How to join
How do I join [RD] TEST SERVER?
Either enter client.connect 208.103.169.136:28010 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://rustdecay.com/.