Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Freddies Hell Re-Run rank against other Rust servers?
The last seven days of player hours place Freddies Hell Re-Run at #15,335, within the top 69% of all ranked servers.
How busy is Freddies Hell Re-Run?
The count reads 0 players on Freddies Hell Re-Run, which has 20 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Freddies Hell Re-Run mean?
What the game's server browser reads from Freddies Hell Re-Run is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Freddies Hell Re-Run?
Freddies Hell Re-Run appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Freddies Hell Re-Run?
Across its recent wipes the busiest crowds averaged 4 players. 25 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Freddies Hell Re-Run?
Once a month Freddies Hell Re-Run wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 25 days 22 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does Freddies Hell Re-Run run?
Freddies Hell Re-Run uses a map the game generates, procedural, at size 3,300 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Freddies Hell Re-Run?
Nothing in Freddies Hell Re-Run's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Freddies Hell Re-Run run?
The setup is Rust network protocol 2634 and build 167398 on Linux for Freddies Hell Re-Run. Your game needs the same protocol to join; Steam takes care of updating it.
Does Freddies Hell Re-Run run smoothly?
In the last 48 hours, it averaged 113 server fps, with a low of 91. The entity count reached 57,673: buildings, deployables and all other objects. Memory use peaked at 3,846 MB. Players feel lag when fps is low and the entity count climbs.
Is Freddies Hell Re-Run online, and how reliable is it?
Right now, Freddies Hell Re-Run is online. Judging by the uptime it reports, the last restart was about 44 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 21 September 2026, Rust Population saw it for the first time.
Where is Freddies Hell Re-Run located?
A region is not published by Freddies Hell Re-Run. The location a server claims is what Rust Population shows, not the place where the machine stands. 208.52.146.13:10015 is where it lives.
How to join
How do I join Freddies Hell Re-Run?
Open the console with F1 in Rust and enter client.connect 208.52.146.13:10015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.