Rust PopulationField survey · Rust servers
Observing 74,965 players 11,829 servers 3,733 with someone on 252 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,335habitat unknownfirst seen 21 Sep 2026

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 9m ago

monthly wipes vanillamoddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
25d ago
monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

1.7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes

Coming wipes

7d 4h
Thu 5 Nov, 19:00 UTC
FW
35d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Freddies Hell Re-Run rank against other Rust servers?

The last seven days of player hours place Freddies Hell Re-Run at #15,335, within the top 69% of all ranked servers.

How busy is Freddies Hell Re-Run?

The count reads 0 players on Freddies Hell Re-Run, which has 20 slots. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Freddies Hell Re-Run mean?

What the game's server browser reads from Freddies Hell Re-Run is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Freddies Hell Re-Run?

Freddies Hell Re-Run appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe schedule

What does wipe day look like on Freddies Hell Re-Run?

Across its recent wipes the busiest crowds averaged 4 players. 25 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Freddies Hell Re-Run?

Once a month Freddies Hell Re-Run wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 25 days 22 hours ago. In its tags a monthly wipe schedule is published.

Settings

Which map does Freddies Hell Re-Run run?

Freddies Hell Re-Run uses a map the game generates, procedural, at size 3,300 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Freddies Hell Re-Run?

Nothing in Freddies Hell Re-Run's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Freddies Hell Re-Run run?

The setup is Rust network protocol 2634 and build 167398 on Linux for Freddies Hell Re-Run. Your game needs the same protocol to join; Steam takes care of updating it.

Does Freddies Hell Re-Run run smoothly?

In the last 48 hours, it averaged 113 server fps, with a low of 91. The entity count reached 57,673: buildings, deployables and all other objects. Memory use peaked at 3,846 MB. Players feel lag when fps is low and the entity count climbs.

Is Freddies Hell Re-Run online, and how reliable is it?

Right now, Freddies Hell Re-Run is online. Judging by the uptime it reports, the last restart was about 44 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 21 September 2026, Rust Population saw it for the first time.

Where is Freddies Hell Re-Run located?

A region is not published by Freddies Hell Re-Run. The location a server claims is what Rust Population shows, not the place where the machine stands. 208.52.146.13:10015 is where it lives.

How to join

How do I join Freddies Hell Re-Run?

Open the console with F1 in Rust and enter client.connect 208.52.146.13:10015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players You can join up to 20 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.