Rust PopulationField survey · Rust servers
Observing 43,056 players 11,700 servers 3,055 with someone on 102 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 15 Oct 2026

Thee Big DIHHHH

Online 209.192.255.72:29394 checked 15m ago

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Thee Big DIHHHH rank against other Rust servers?

The last seven days of player hours place Thee Big DIHHHH at #15,349, within the top 69% of all ranked servers.

How busy is Thee Big DIHHHH?

The count reads 0 players on Thee Big DIHHHH, which has 2 slots. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Thee Big DIHHHH mean?

The game's server browser reads the tags Thee Big DIHHHH publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Thee Big DIHHHH?

These Rust Population lists include Thee Big DIHHHH: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on Thee Big DIHHHH?

Too few wipes are on record for Thee Big DIHHHH to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 13 days 4 hours ago, that is how long the current world has stood.

Settings

Which map does Thee Big DIHHHH run?

A procedural map of size 2,300 from seed 50000, generated by the game, is in use on Thee Big DIHHHH. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Thee Big DIHHHH?

The name tells you nothing about gather rates: Thee Big DIHHHH states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Thee Big DIHHHH run?

The setup is Rust network protocol 2634 and build 167781 on Linux for Thee Big DIHHHH. Steam updates your game automatically, but you need the same protocol to join.

Does Thee Big DIHHHH run smoothly?

It ran at 237 server fps on average over the last 48 hours, and never went below 222. Entities peaked at 25,149, including buildings, deployables and everything else. Memory use peaked at 3,418 MB. What players experience as lag comes from low fps and a rising entity count.

Is Thee Big DIHHHH online, and how reliable is it?

Thee Big DIHHHH is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 15 October 2026, Rust Population saw it for the first time.

Where is Thee Big DIHHHH located?

No region is published by Thee Big DIHHHH. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 209.192.255.72:29394.

How to join

How do I join Thee Big DIHHHH?

To connect directly, open Rust's console with F1 and type client.connect 209.192.255.72:29394; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.