server_name
Offline 212.164.25.103:28016 checked 9h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does server_name rank against other Rust servers?
The last seven days of player hours place server_name at #10,127, within the top 46% of all ranked servers.
How busy is server_name?
We have no live count for server_name right now. It was last seen 9 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 11:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on server_name mean?
These are the tags server_name publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include server_name?
On Rust Population, server_name is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on server_name?
Too few wipes are on record for server_name to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 days 6 hours ago.
Map and rules
Which map does server_name run?
The map on server_name is procedural, made by the game.
What are the rules and settings on server_name?
Nothing in server_name's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does server_name run?
Rust network protocol 2635 and build 168909 on Windows is what server_name uses. The protocol must match for you to join, and Steam updates it for you.
Is server_name online, and how reliable is it?
Offline at the moment, server_name was last seen 9 hours ago. On 28 October 2026, Rust Population saw it for the first time.
Where is server_name located?
No region is published by server_name. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 212.164.25.103:28016.
How to join
How do I join server_name?
Open the console with F1 in Rust and enter client.connect 212.164.25.103:28016. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.