server_name
Offline 212.164.26.104:28016 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does server_name rank against other Rust servers?
The last seven days of player hours place server_name at #9,693, within the top 44% of all ranked servers.
How busy is server_name?
We have no live count for server_name right now. It was last seen 3 days 15 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on server_name mean?
These are the tags server_name publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include server_name?
On Rust Population, server_name is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on server_name?
The record holds too few of server_name's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 days 7 hours ago.
Settings
Which map does server_name run?
A procedural map, generated by the game, is in use on server_name.
What are the rules and settings on server_name?
No gather rate appears in the name of server_name. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does server_name run?
The setup is Rust network protocol 2635 and build 168909 on Windows for server_name. The protocol must match for you to join, and Steam updates it for you.
Is server_name online, and how reliable is it?
We last saw server_name 3 days 15 hours ago, and it is offline now. It was up 3% of the time over the last 3 full days, 2 out of 72 hours. It was first seen by Rust Population on 24 October 2026.
Where is server_name located?
Nothing published by server_name states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 212.164.26.104:28016.
How to join
How do I join server_name?
To connect directly, open Rust's console with F1 and type client.connect 212.164.26.104:28016; or press Launch Rust on this page and Steam opens Rust and joins for you.