John's Private Rust
Offline 212.20.115.81:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does John's Private Rust rank against other Rust servers?
Over the past week it ranks #16,408 for player hours, which puts John's Private Rust in the top 69% of all ranked servers.
How busy is John's Private Rust?
We have no live count for John's Private Rust right now. It was last seen 27 days 12 hours ago.
Lists and tags
What do the server tags on John's Private Rust mean?
What the game's server browser reads from John's Private Rust is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include John's Private Rust?
John's Private Rust appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on John's Private Rust?
The record holds too few of John's Private Rust's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 15 hours ago.
Map and rules
Which map does John's Private Rust run?
John's Private Rust uses a map the game generates: procedural.
What are the rules and settings on John's Private Rust?
The name tells you nothing about gather rates: John's Private Rust states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does John's Private Rust run?
The setup is Rust network protocol 2633 and build 165217 on Windows for John's Private Rust. The protocol must match for you to join, and Steam updates it for you.
Is John's Private Rust online, and how reliable is it?
We last saw John's Private Rust 27 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is John's Private Rust located?
No region is published by John's Private Rust. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.20.115.81:28015.
Getting in
How do I join John's Private Rust?
Open the console with F1 in Rust and enter client.connect 212.20.115.81:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.