RAPTORSLAKE
Online 212.22.93.27:28014 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RAPTORSLAKE rank against other Rust servers?
The last seven days of player hours place RAPTORSLAKE at #10,160, within the top 46% of all ranked servers.
How busy is RAPTORSLAKE?
Of its 100 slots, RAPTORSLAKE is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.
Tags
What do the server tags on RAPTORSLAKE mean?
The game's server browser reads the tags RAPTORSLAKE publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RAPTORSLAKE?
RAPTORSLAKE appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on RAPTORSLAKE?
RAPTORSLAKE wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 40 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does RAPTORSLAKE run?
A procedural map of size 6,000 from seed 1605290779, generated by the game, is in use on RAPTORSLAKE. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RAPTORSLAKE?
No gather rate appears in the name of RAPTORSLAKE. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RAPTORSLAKE run?
Rust network protocol 2635 and build 168909 on Windows is what RAPTORSLAKE uses. Steam updates your game automatically, but you need the same protocol to join.
Does RAPTORSLAKE run smoothly?
The last 48 hours saw an average of 66 server fps, with 65 as the lowest. Up to 196,111 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,957 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RAPTORSLAKE online, and how reliable is it?
You will find RAPTORSLAKE online now. The uptime it reports suggests a restart roughly 6 hours ago. Over the last 2 full days, 47 of 48 hours were online, or 98%. On 26 October 2026, Rust Population saw it for the first time.
Where is RAPTORSLAKE located?
Nothing published by RAPTORSLAKE states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 212.22.93.27:28014.
How to join
How do I join RAPTORSLAKE?
Open the console with F1 in Rust and enter client.connect 212.22.93.27:28014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.