dust2v2.1_server
Online 212.22.93.48:28014 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:38 UTC12h ago | – | – | running | 0 |
| Sat 10 Oct, 11:11 UTC18d ago | 3+1 queue | halved by day 3 | 18.1 days | 0 |
| Sat 3 Oct, 18:37 UTC25d ago | 5 | halved by day 4 | 6.7 days | 0 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 5 | held half | 2 days | 0 |
| Sun 27 Sep, 16:36 UTC31d ago | 3 | held half | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does dust2v2.1_server rank against other Rust servers?
The last seven days of player hours place dust2v2.1_server at #9,428, within the top 42% of all ranked servers.
How busy is dust2v2.1_server?
dust2v2.1_server holds 0 players at the moment, out of 100 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 20:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on dust2v2.1_server mean?
The game's server browser reads the tags dust2v2.1_server publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include dust2v2.1_server?
These Rust Population lists include dust2v2.1_server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on dust2v2.1_server?
The busiest point of its recent wipes averaged 4 players. At the peak of the latest wipe, 5 hours in, 1 more were queued. Half that peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 3.5 when it did not hold.
What is the wipe schedule on dust2v2.1_server?
dust2v2.1_server wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 11 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does dust2v2.1_server run?
A procedural map of size 2,000 from seed 1605290779, generated by the game, is in use on dust2v2.1_server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on dust2v2.1_server?
No gather rate appears in the name of dust2v2.1_server. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does dust2v2.1_server run?
On Windows, dust2v2.1_server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does dust2v2.1_server run smoothly?
The last 48 hours saw an average of 192 server fps, with 66 as the lowest. Up to 46,294 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,572 MB. Players feel lag when fps is low and the entity count climbs.
Is dust2v2.1_server online, and how reliable is it?
Right now, dust2v2.1_server is online. The uptime it reports suggests a restart roughly 5 hours ago. It was up 6% of the time over the last 7 full days, 10 out of 168 hours. On 20 September 2026, Rust Population saw it for the first time.
Where is dust2v2.1_server located?
No region is published by dust2v2.1_server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 212.22.93.48:28014.
Getting in
How do I join dust2v2.1_server?
Open the console with F1 in Rust and enter client.connect 212.22.93.48:28014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.