Rust PopulationField survey · Rust servers
Observing 54,666 players 11,743 servers 3,375 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,110habitat unknownfirst seen 13 Sep 2026

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |

Online 212.22.93.52:28014 checked 8m ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 50
0% full
7-day average
1
peak 7
Rank
#3,110
top 14%
Last wipe
12d ago
biweekly schedule
Next wipe
1d 3h
Fri 30 Oct, 02:37 UTC
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 02:37 UTC, in 1d 3h. Every other Friday at 02:37 UTC · medium confidence

14 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
12
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

Coming wipes

1d 3h
Fri 30 Oct, 02:37 UTC
7d 19h
Thu 5 Nov, 19:00 UTC
FW
15d 3h
Fri 13 Nov, 02:37 UTC
29d 3h
Fri 27 Nov, 02:37 UTC
35d 19h
Thu 3 Dec, 19:00 UTC
FW
43d 3h
Fri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 11 – running 1
Fri 2 Oct, 02:46 UTC26d ago 12 halved by day 6 14 days 0
Fri 18 Sep, 03:14 UTC40d ago 14 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | rank against other Rust servers?

Over the past week it ranks #3,110 for player hours, which puts [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | in the top 14% of all ranked servers.

How busy is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 1 players and reached a peak of 7. In the last 48 hours the peak hour came at 19:00 UTC, averaging 3 players.

Tags

What do the server tags on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | mean?

The game's server browser reads the tags [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Averaged over recent wipes, 12 players were counted at the busiest point. 38 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. By day 5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

The wipe rhythm for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is every other Friday at 02:37 UTC. On Friday 30 October at 02:37 UTC its next wipe is due. The world it runs now dates from 12 days 20 hours ago. A wipe every two weeks is what the tags publish.

Settings

Which map does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | run?

A procedural map of size 4,250 from seed 477406466, generated by the game, is in use on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Nothing in [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |'s name says how gather works. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | run?

The setup is Rust network protocol 2635 and build 168909 on Windows for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. Your game needs the same protocol to join; Steam takes care of updating it.

Does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | run smoothly?

The last 48 hours saw an average of 63 server fps, with 50 as the lowest. Entities peaked at 156,009, including buildings, deployables and everything else. Memory use peaked at 4,666 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | online, and how reliable is it?

You will find [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | online now. About 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 164 of 168 hours were online, or 98%. It was first seen by Rust Population on 13 September 2026.

Where is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | located?

A region is not published by [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. The location a server claims is what Rust Population shows, not the place where the machine stands. 212.22.93.52:28014 is where it lives.

Getting in

How do I join [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Open the console with F1 in Rust and enter client.connect 212.22.93.52:28014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at http://tlshop.gamestores.app/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,jp0,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.