FunDev Coming Soon...
Online 212.22.93.98:28054 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does FunDev Coming Soon... rank against other Rust servers?
The last seven days of player hours place FunDev Coming Soon... at #14,058, within the top 63% of all ranked servers.
How busy is FunDev Coming Soon...?
FunDev Coming Soon... holds 0 players at the moment, out of 10 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on FunDev Coming Soon... mean?
The game's server browser reads the tags FunDev Coming Soon... publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include FunDev Coming Soon...?
These Rust Population lists include FunDev Coming Soon...: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on FunDev Coming Soon...?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on FunDev Coming Soon...?
Once a month FunDev Coming Soon... wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 14 days 5 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does FunDev Coming Soon... run?
The map on FunDev Coming Soon... is procedural, made by the game at size 1,600 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on FunDev Coming Soon...?
The name tells you nothing about gather rates: FunDev Coming Soon... states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does FunDev Coming Soon... run?
On Windows, FunDev Coming Soon... runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Does FunDev Coming Soon... run smoothly?
The last 48 hours saw an average of 64 server fps, with 28 as the lowest. The entity count reached 8,221: buildings, deployables and all other objects. Memory use peaked at 1,983 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is FunDev Coming Soon... online, and how reliable is it?
FunDev Coming Soon... is up and running at the moment. The uptime it reports suggests a restart roughly 14 days 4 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. The first sighting by Rust Population was on 5 October 2026.
Where is FunDev Coming Soon... located?
A region is not published by FunDev Coming Soon.... What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.22.93.98:28054.
Getting in
How do I join FunDev Coming Soon...?
To connect directly, open Rust's console with F1 and type client.connect 212.22.93.98:28054; or press Launch Rust on this page and Steam opens Rust and joins for you.