Rust PopulationField survey · Rust servers
Observing 86,563 players 11,811 servers 3,948 with someone on 165 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 4,777habitat unknownfirst seen 13 Sep 2026

Test Server (by magic)

Offline 212.220.0.55:28015 checked 1d ago

weekly wipes moddedoxide

Measurements

Players now
0/ 150
0% full
7-day average
2
peak 4
Rank
#4,777
top 21%
Last wipe
2d ago
weekly schedule
Next wipe
4d 1h
Sun 1 Nov, 18:22 UTC
Obs. 1 · sightings

Players

AveragePeak
00.511.5217:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 18:22 UTC, in 4d 1h. Its weekly schedule tag · low confidence

2.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

4d 1h
Sun 1 Nov, 18:22 UTC
8d 2h
Thu 5 Nov, 19:00 UTC
FW
11d 1h
Sun 8 Nov, 18:22 UTC
18d 1h
Sun 15 Nov, 18:22 UTC
25d 1h
Sun 22 Nov, 18:22 UTC
32d 1h
Sun 29 Nov, 18:22 UTC
36d 2h
Thu 3 Dec, 19:00 UTC
FW
39d 1h
Sun 6 Dec, 18:22 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:22 UTC2d ago 4 – running 3
Fri 23 Oct, 16:53 UTC4d ago 3 held half 2.1 days 2
Sun 18 Oct, 18:06 UTC9d ago 2 held half 4.9 days 0
Sun 18 Oct, 11:45 UTC10d ago 1 – 0.3 days 0
Thu 8 Oct, 16:19 UTC20d ago 4 held half 9.8 days 0
Mon 5 Oct, 17:54 UTC22d ago 2 held half 2.9 days 0
Sat 3 Oct, 15:27 UTC25d ago 1 – 2.1 days 1
Thu 1 Oct, 15:57 UTC27d ago 7 – 2 days 0
Sun 27 Sep, 15:13 UTC31d ago 4 halved by day 2 4 days 2
Thu 24 Sep, 16:45 UTC33d ago 4 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Test Server (by magic) rank against other Rust servers?

By player hours over the last seven days, Test Server (by magic) places at #4,777, within the top 21% of ranked servers.

How busy is Test Server (by magic)?

At this count Test Server (by magic) is offline, with its last sighting 42 hours ago. Seven days of counting give an average of 2 players and a peak of 4. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Test Server (by magic) mean?

The game's server browser reads the tags Test Server (by magic) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Test Server (by magic)?

Test Server (by magic) appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on Test Server (by magic)?

Averaged over recent wipes, 3 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on Test Server (by magic)?

Its tag sets the prediction: too few of Test Server (by magic)'s wipes are on record to confirm the schedule. A wipe is due on Sunday 1 November at 18:22 UTC, the next one. Counted from 2 days 21 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.

Map and rules

Which map does Test Server (by magic) run?

The map on Test Server (by magic) is procedural, made by the game at size 1,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Test Server (by magic)?

Nothing in Test Server (by magic)'s name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Test Server (by magic) run?

Rust network protocol 2635 and build 168909 on Windows is what Test Server (by magic) uses. Steam updates your game automatically, but you need the same protocol to join.

Does Test Server (by magic) run smoothly?

In the last 48 hours, it averaged 240 server fps, with a low of 240. Up to 4,732 entities were present, counting buildings, deployables and everything else. Up to 972 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Test Server (by magic) online, and how reliable is it?

Offline at the moment, Test Server (by magic) was last seen 42 hours ago. About 3 hours ago, it restarted, according to its uptime. Over the last 7 full days, 31 of 168 hours were online, or 18%. The first sighting by Rust Population was on 13 September 2026.

Where is Test Server (by magic) located?

A region is not published by Test Server (by magic). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.220.0.55:28015.

Getting in

How do I join Test Server (by magic)?

Either enter client.connect 212.220.0.55:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/mNrUbG4uhW.

Key to its markings

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.