Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pelican Test rank against other Rust servers?
Over the past week it ranks #14,234 for player hours, which puts Pelican Test in the top 66% of all ranked servers.
How busy is Pelican Test?
Pelican Test is offline at this count; we last saw it 15 days 17 hours ago.
Tags
What do the server tags on Pelican Test mean?
What the game's server browser reads from Pelican Test is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Pelican Test?
These Rust Population lists include Pelican Test: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What is the wipe schedule on Pelican Test?
Estimated from the force wipe, that is Pelican Test's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 15 days 18 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Pelican Test run?
Pelican Test uses a map the game generates: procedural.
What are the rules and settings on Pelican Test?
No gather rate appears in the name of Pelican Test. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Pelican Test run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Pelican Test. Steam updates your game automatically, but you need the same protocol to join.
Is Pelican Test online, and how reliable is it?
We last saw Pelican Test 15 days 17 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 October 2026.
Where is Pelican Test located?
A region is not published by Pelican Test. Rust Population does not look up where the machine stands; it shows where the server says it is. 212.247.125.89:27015 is where it lives.
How to join
How do I join Pelican Test?
Open the console with F1 in Rust and enter client.connect 212.247.125.89:27015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.