DeadZone Vanilla | Monthly | EU | LARGE
Online EU 212.4.138.244:28041 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DeadZone Vanilla | Monthly | EU | LARGE rank against other Rust servers?
Seven-day player hours put DeadZone Vanilla | Monthly | EU | LARGE at #3,143, or #1,171 in Europe, inside the top 14% of all ranked servers.
How busy is DeadZone Vanilla | Monthly | EU | LARGE?
Of its 100 slots, DeadZone Vanilla | Monthly | EU | LARGE is using 1 right now. Averaged over seven days, it drew 1 players and reached a peak of 7. Look at the last 48 hours and 19:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on DeadZone Vanilla | Monthly | EU | LARGE mean?
These are the tags DeadZone Vanilla | Monthly | EU | LARGE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DeadZone Vanilla | Monthly | EU | LARGE?
On Rust Population, DeadZone Vanilla | Monthly | EU | LARGE is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on DeadZone Vanilla | Monthly | EU | LARGE?
Across its recent wipes the busiest crowds averaged 3 players. Peak came 41 hours into the latest wipe.
What is the wipe schedule on DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 6 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does DeadZone Vanilla | Monthly | EU | LARGE run?
A procedural map of size 4,250 from seed 2026, generated by the game, is in use on DeadZone Vanilla | Monthly | EU | LARGE. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on DeadZone Vanilla | Monthly | EU | LARGE?
No gather rate appears in the name of DeadZone Vanilla | Monthly | EU | LARGE. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does DeadZone Vanilla | Monthly | EU | LARGE run?
Rust network protocol 2635 and build 168909 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE uses. The protocol must match for you to join, and Steam updates it for you.
Does DeadZone Vanilla | Monthly | EU | LARGE run smoothly?
The last 48 hours saw an average of 50 server fps, with 49 as the lowest. Up to 115,412 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,013 MB. Players feel lag when fps is low and the entity count climbs.
Is DeadZone Vanilla | Monthly | EU | LARGE online, and how reliable is it?
Right now, DeadZone Vanilla | Monthly | EU | LARGE is online. Judging by the uptime it reports, the last restart was about 20 hours ago. Over the last 7 full days, 155 of 168 hours were online, or 92%. On 13 September 2026, Rust Population saw it for the first time.
Where is DeadZone Vanilla | Monthly | EU | LARGE located?
With its EU tag, DeadZone Vanilla | Monthly | EU | LARGE places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.4.138.244:28041.
How to join
How do I join DeadZone Vanilla | Monthly | EU | LARGE?
Open the console with F1 in Rust and enter client.connect 212.4.138.244:28041. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://dzrust.eu/.