Rust PopulationField survey · Rust servers
Observing 43,388 players 11,713 servers 3,068 with someone on 103 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,143EUfirst seen 13 Sep 2026

DeadZone Vanilla | Monthly | EU | LARGE

Online EU 212.4.138.244:28041 checked 10m ago

monthly wipes moddedcarbon

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
1
peak 7
Rank
#3,143
top 14% · #1171 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.511.5202:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

7d 17h
Thu 5 Nov, 19:00 UTC
FW
35d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does DeadZone Vanilla | Monthly | EU | LARGE rank against other Rust servers?

Seven-day player hours put DeadZone Vanilla | Monthly | EU | LARGE at #3,143, or #1,171 in Europe, inside the top 14% of all ranked servers.

How busy is DeadZone Vanilla | Monthly | EU | LARGE?

Of its 100 slots, DeadZone Vanilla | Monthly | EU | LARGE is using 1 right now. Averaged over seven days, it drew 1 players and reached a peak of 7. Look at the last 48 hours and 19:00 UTC stands out: it averaged 2 players.

Lists and tags

What do the server tags on DeadZone Vanilla | Monthly | EU | LARGE mean?

These are the tags DeadZone Vanilla | Monthly | EU | LARGE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include DeadZone Vanilla | Monthly | EU | LARGE?

On Rust Population, DeadZone Vanilla | Monthly | EU | LARGE is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on DeadZone Vanilla | Monthly | EU | LARGE?

Across its recent wipes the busiest crowds averaged 3 players. Peak came 41 hours into the latest wipe.

What is the wipe schedule on DeadZone Vanilla | Monthly | EU | LARGE?

DeadZone Vanilla | Monthly | EU | LARGE wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 6 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Settings

Which map does DeadZone Vanilla | Monthly | EU | LARGE run?

A procedural map of size 4,250 from seed 2026, generated by the game, is in use on DeadZone Vanilla | Monthly | EU | LARGE. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on DeadZone Vanilla | Monthly | EU | LARGE?

No gather rate appears in the name of DeadZone Vanilla | Monthly | EU | LARGE. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does DeadZone Vanilla | Monthly | EU | LARGE run?

Rust network protocol 2635 and build 168909 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE uses. The protocol must match for you to join, and Steam updates it for you.

Does DeadZone Vanilla | Monthly | EU | LARGE run smoothly?

The last 48 hours saw an average of 50 server fps, with 49 as the lowest. Up to 115,412 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,013 MB. Players feel lag when fps is low and the entity count climbs.

Is DeadZone Vanilla | Monthly | EU | LARGE online, and how reliable is it?

Right now, DeadZone Vanilla | Monthly | EU | LARGE is online. Judging by the uptime it reports, the last restart was about 20 hours ago. Over the last 7 full days, 155 of 168 hours were online, or 92%. On 13 September 2026, Rust Population saw it for the first time.

Where is DeadZone Vanilla | Monthly | EU | LARGE located?

With its EU tag, DeadZone Vanilla | Monthly | EU | LARGE places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.4.138.244:28041.

How to join

How do I join DeadZone Vanilla | Monthly | EU | LARGE?

Open the console with F1 in Rust and enter client.connect 212.4.138.244:28041. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://dzrust.eu/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.