Steve Local
Offline 212.60.126.83:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Steve Local rank against other Rust servers?
Over the past week it ranks #15,523 for player hours, which puts Steve Local in the top 65% of all ranked servers.
How busy is Steve Local?
We have no live count for Steve Local right now. It was last seen 31 days 7 hours ago.
Lists and tags
What do the server tags on Steve Local mean?
What the game's server browser reads from Steve Local is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Steve Local?
On Rust Population, Steve Local is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Steve Local?
Too few wipes are on record for Steve Local to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 38 days 13 hours ago.
Settings
Which map does Steve Local run?
Steve Local uses a map the game generates: procedural.
What are the rules and settings on Steve Local?
No gather rate appears in the name of Steve Local. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Steve Local run?
On Windows, Steve Local runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is Steve Local online, and how reliable is it?
Offline at the moment, Steve Local was last seen 31 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 20 September 2026.
Where is Steve Local located?
No region is published by Steve Local. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.60.126.83:28015.
Getting in
How do I join Steve Local?
Open the console with F1 in Rust and enter client.connect 212.60.126.83:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.