Rust PopulationField survey · Rust servers
Observing 102,237 players 11,898 servers 3,978 with someone on 329 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,966habitat unknownfirst seen 13 Sep 2026

4Netplayers Rust Server MN

Offline 213.202.205.29:24000 checked 24d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,966
top 71%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 4Netplayers Rust Server MN rank against other Rust servers?

By player hours over the last seven days, 4Netplayers Rust Server MN places at #15,966, within the top 71% of ranked servers.

How busy is 4Netplayers Rust Server MN?

4Netplayers Rust Server MN is offline at this count; we last saw it 24 days ago.

Tags

What do the server tags on 4Netplayers Rust Server MN mean?

What the game's server browser reads from 4Netplayers Rust Server MN is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 4Netplayers Rust Server MN?

These Rust Population lists include 4Netplayers Rust Server MN: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on 4Netplayers Rust Server MN?

Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server MN?

Its rhythm cannot be told yet: too few of 4Netplayers Rust Server MN's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 14 hours ago the current world was made.

Map and rules

Which map does 4Netplayers Rust Server MN run?

A procedural map of size 6,000 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server MN. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers Rust Server MN?

The name tells you nothing about gather rates: 4Netplayers Rust Server MN states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does 4Netplayers Rust Server MN run?

On Linux, 4Netplayers Rust Server MN runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam updates it for you.

Is 4Netplayers Rust Server MN online, and how reliable is it?

We last saw 4Netplayers Rust Server MN 24 days ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is 4Netplayers Rust Server MN located?

Nothing published by 4Netplayers Rust Server MN states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 213.202.205.29:24000.

Getting in

How do I join 4Netplayers Rust Server MN?

To connect directly, open Rust's console with F1 and type client.connect 213.202.205.29:24000; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.