[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC14h ago | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | 5 | halved by day 7 | 20.9 days | 0 |
| Thu 1 Oct, 18:30 UTC FW28d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC35d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC42d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [Uz/Ru/Kz] #1 UzRust - Modded rank against other Rust servers?
On player hours over the last seven days [Uz/Ru/Kz] #1 UzRust - Modded is #6,549, #386 in Asia, placing it in the top 29% of ranked servers.
How busy is [Uz/Ru/Kz] #1 UzRust - Modded?
The count reads 0 players on [Uz/Ru/Kz] #1 UzRust - Modded, which has 100 slots. Averaged over seven days, it drew 1 players and reached a peak of 4. In the last 48 hours the peak hour came at 17:00 UTC, averaging 3 players.
Tags
What do the server tags on [Uz/Ru/Kz] #1 UzRust - Modded mean?
These are the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): Its place in the server browser is under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [Uz/Ru/Kz] #1 UzRust - Modded?
These Rust Population lists include [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on [Uz/Ru/Kz] #1 UzRust - Modded?
Across its recent wipes the busiest crowds averaged 7 players. The crowd on the latest wipe peaked 20 hours in. In 25% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 4 when it did not hold.
What is the wipe schedule on [Uz/Ru/Kz] #1 UzRust - Modded?
The prediction follows its tag, since too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 11 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.
Settings
Which map does [Uz/Ru/Kz] #1 UzRust - Modded run?
The map on [Uz/Ru/Kz] #1 UzRust - Modded is procedural, made by the game at size 2,000 from seed 201110278. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [Uz/Ru/Kz] #1 UzRust - Modded?
Nothing in [Uz/Ru/Kz] #1 UzRust - Modded's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [Uz/Ru/Kz] #1 UzRust - Modded run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [Uz/Ru/Kz] #1 UzRust - Modded. Your game needs the same protocol to join; Steam takes care of updating it.
Does [Uz/Ru/Kz] #1 UzRust - Modded run smoothly?
The last 48 hours saw an average of 233 server fps, with 219 as the lowest. Entities peaked at 69,353, including buildings, deployables and everything else. Up to 2,317 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [Uz/Ru/Kz] #1 UzRust - Modded online, and how reliable is it?
[Uz/Ru/Kz] #1 UzRust - Modded is up and running at the moment. About 9 hours ago, it restarted, according to its uptime. Over the last 7 full days, 13 of 168 hours were online, or 8%. It was first seen by Rust Population on 13 September 2026.
Where is [Uz/Ru/Kz] #1 UzRust - Modded located?
By its EA tag, [Uz/Ru/Kz] #1 UzRust - Modded says it is in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 213.230.109.15:28015.
How to join
How do I join [Uz/Ru/Kz] #1 UzRust - Modded?
Open the console with F1 in Rust and enter client.connect 213.230.109.15:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://uzrust.uz/.