RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustMapEdit map test (not for play) rank against other Rust servers?
By player hours over the last seven days, RustMapEdit map test (not for play) places at #15,310, within the top 70% of ranked servers.
How busy is RustMapEdit map test (not for play)?
RustMapEdit map test (not for play) is offline at this count; we last saw it 10 days 12 hours ago.
Tags
What do the server tags on RustMapEdit map test (not for play) mean?
What the game's server browser reads from RustMapEdit map test (not for play) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustMapEdit map test (not for play)?
RustMapEdit map test (not for play) appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustMapEdit map test (not for play)?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RustMapEdit map test (not for play)?
The record holds too few of RustMapEdit map test (not for play)'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 14 hours ago the current world was made.
Settings
Which map does RustMapEdit map test (not for play) run?
RustMapEdit map test (not for play) uses a map the game generates, procedural, at size 3,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on RustMapEdit map test (not for play)?
No gather rate appears in the name of RustMapEdit map test (not for play). The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustMapEdit map test (not for play) run?
Rust network protocol 2634 and build 167781 on Linux is what RustMapEdit map test (not for play) uses. Steam updates your game automatically, but you need the same protocol to join.
Is RustMapEdit map test (not for play) online, and how reliable is it?
Currently offline, RustMapEdit map test (not for play) was last seen 10 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 15 October 2026.
Where is RustMapEdit map test (not for play) located?
Nothing published by RustMapEdit map test (not for play) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 213.246.39.157:27116.
Getting in
How do I join RustMapEdit map test (not for play)?
To connect directly, open Rust's console with F1 and type client.connect 213.246.39.157:27116; or press Launch Rust on this page and Steam opens Rust and joins for you.