Rust PopulationField survey · Rust servers
Observing 95,534 players 11,865 servers 3,881 with someone on 381 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,087habitat unknownfirst seen 25 Sep 2026

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#14,087
top 61%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does DeepSea Algorithm Test rank against other Rust servers?

The last seven days of player hours place DeepSea Algorithm Test at #14,087, within the top 61% of all ranked servers.

How busy is DeepSea Algorithm Test?

At this count DeepSea Algorithm Test is offline, with its last sighting 33 days 18 hours ago.

Tags

What do the server tags on DeepSea Algorithm Test mean?

These are the tags DeepSea Algorithm Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include DeepSea Algorithm Test?

On Rust Population, DeepSea Algorithm Test is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on DeepSea Algorithm Test?

The record holds too few of DeepSea Algorithm Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 33 days 19 hours ago, that is how long the current world has stood.

Settings

Which map does DeepSea Algorithm Test run?

DeepSea Algorithm Test uses a map the game generates: procedural.

What are the rules and settings on DeepSea Algorithm Test?

The name tells you nothing about gather rates: DeepSea Algorithm Test states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does DeepSea Algorithm Test run?

Rust network protocol 2633 and build 165217 on Windows is what DeepSea Algorithm Test uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is DeepSea Algorithm Test online, and how reliable is it?

Offline at the moment, DeepSea Algorithm Test was last seen 33 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 25 September 2026, Rust Population saw it for the first time.

Where is DeepSea Algorithm Test located?

A region is not published by DeepSea Algorithm Test. The location a server claims is what Rust Population shows, not the place where the machine stands. 213.34.226.146:28015 is where it lives.

How to join

How do I join DeepSea Algorithm Test?

To connect directly, open Rust's console with F1 and type client.connect 213.34.226.146:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.