RustRelay Test
Offline 213.49.95.17:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustRelay Test rank against other Rust servers?
By player hours over the last seven days, RustRelay Test places at #15,490, within the top 70% of ranked servers.
How busy is RustRelay Test?
At this count RustRelay Test is offline, with its last sighting 34 days 8 hours ago.
Lists and tags
What do the server tags on RustRelay Test mean?
What the game's server browser reads from RustRelay Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustRelay Test?
RustRelay Test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on RustRelay Test?
Its rhythm cannot be told yet: too few of RustRelay Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 34 days 14 hours ago.
Settings
Which map does RustRelay Test run?
RustRelay Test uses a map the game generates: procedural.
What are the rules and settings on RustRelay Test?
The name tells you nothing about gather rates: RustRelay Test states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RustRelay Test run?
Rust network protocol 2633 and build 165217 on Windows is what RustRelay Test uses. Steam updates your game automatically, but you need the same protocol to join.
Is RustRelay Test online, and how reliable is it?
Offline at the moment, RustRelay Test was last seen 34 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 23 September 2026.
Where is RustRelay Test located?
A region is not published by RustRelay Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 213.49.95.17:28015.
How to join
How do I join RustRelay Test?
Open the console with F1 in Rust and enter client.connect 213.49.95.17:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.