Rust PopulationField survey · Rust servers
Observing 91,534 players 11,873 servers 3,854 with someone on 380 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,929habitat unknownfirst seen 13 Sep 2026

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online 216.105.171.155:28015 checked 8m ago

2x moddedoxide

Measurements

Players now
0/ 30
0% full
7-day average
0
peak 4
Rank
#4,929
top 22%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
5
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC26d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW27d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree rank against other Rust servers?

By player hours over the last seven days, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree places at #4,929, within the top 22% of ranked servers.

How busy is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The count reads 0 players on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, which has 30 slots. Averaged over seven days, it drew 0 players and reached a peak of 4. The busiest hour in the last 48 was 23:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree mean?

The game's server browser reads the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts10 (Group limit): Teams can have no more than 10 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

On Rust Population, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is filed under these lists: 2x Rust servers: the live count and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Wipe notes

What does wipe day look like on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Averaged over recent wipes, 5 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Its rhythm cannot be told yet: too few of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 12 hours ago, that is how long the current world has stood.

Settings

Which map does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?

The map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is procedural, made by the game at size 4,000 from seed 170709633. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

You gather at 2x on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, to judge by the name. Up to 10 players can team together. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?

On Windows, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run smoothly?

It ran at 96 server fps on average over the last 48 hours, and never went below 72. Entities peaked at 113,504, including buildings, deployables and everything else. Memory use peaked at 3,046 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree online, and how reliable is it?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is up and running at the moment. Judging by the uptime it reports, the last restart was about 7 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.

Where is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree located?

Nothing published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 216.105.171.155:28015.

Getting in

How do I join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Either enter client.connect 216.105.171.155:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players 30 slots are available.
ts10
Group limit Teams can have no more than 10 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.