Nates
Online 216.201.72.11:9080 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Nates rank against other Rust servers?
Over the past week it ranks #15,426 for player hours, which puts Nates in the top 69% of all ranked servers.
How busy is Nates?
Nates holds 0 players at the moment, out of 40 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Nates mean?
These are the tags Nates publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2624 (Protocol): Your game needs the same version, protocol 2624, to join; cs150997 (Build): Game build: 150997; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Nates?
On Rust Population, Nates is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on Nates?
The next wipe for Nates is estimated from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 173 days 6 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Nates run?
The map on Nates is procedural, made by the game at size 3,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Nates?
No gather rate appears in the name of Nates. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Nates run?
On Linux, Nates runs Rust network protocol 2624 and build 150997. Steam updates your game automatically, but you need the same protocol to join.
Does Nates run smoothly?
It ran at 224 server fps on average over the last 48 hours, and never went below 212. Entities peaked at 46,641, including buildings, deployables and everything else. Memory use peaked at 4,128 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Nates online, and how reliable is it?
Nates is up and running at the moment. Judging by the uptime it reports, the last restart was about 14 days 17 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Nates located?
A region is not published by Nates. The location a server claims is what Rust Population shows, not the place where the machine stands. 216.201.72.11:9080 is where it lives.
Getting in
How do I join Nates?
Open the console with F1 in Rust and enter client.connect 216.201.72.11:9080. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.