Development Test Server
Offline 216.225.150.192:27020 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC26d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC36d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development Test Server rank against other Rust servers?
By player hours over the last seven days, Development Test Server places at #15,958, within the top 70% of ranked servers.
How busy is Development Test Server?
We have no live count for Development Test Server right now. It was last seen 26 days 20 hours ago.
Tags
What do the server tags on Development Test Server mean?
These are the tags Development Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Development Test Server?
On Rust Population, Development Test Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Development Test Server?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Development Test Server?
Once a month Development Test Server wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 22 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Development Test Server run?
Development Test Server uses a map the game generates, procedural, at size 4,000 with seed 560908955. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Development Test Server?
The name tells you nothing about gather rates: Development Test Server states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Development Test Server run?
On Linux, Development Test Server runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Is Development Test Server online, and how reliable is it?
Currently offline, Development Test Server was last seen 26 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Development Test Server located?
Nothing published by Development Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 216.225.150.192:27020.
How to join
How do I join Development Test Server?
To connect directly, open Rust's console with F1 and type client.connect 216.225.150.192:27020; or press Launch Rust on this page and Steam opens Rust and joins for you.