Cjcohan's Rust Server
Online 216.225.152.41:10000 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 23:03 UTC22d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Cjcohan's Rust Server rank against other Rust servers?
By player hours over the last seven days, Cjcohan's Rust Server places at #15,426, within the top 69% of ranked servers.
How busy is Cjcohan's Rust Server?
The count reads 0 players on Cjcohan's Rust Server, which has 40 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Cjcohan's Rust Server mean?
What the game's server browser reads from Cjcohan's Rust Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Cjcohan's Rust Server?
On Rust Population, Cjcohan's Rust Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Cjcohan's Rust Server?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Cjcohan's Rust Server?
The force wipe is the only wipe Cjcohan's Rust Server takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 22 days 19 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Cjcohan's Rust Server run?
The map on Cjcohan's Rust Server is procedural, made by the game at size 3,000 from seed 250191300. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Cjcohan's Rust Server?
The name tells you nothing about gather rates: Cjcohan's Rust Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Cjcohan's Rust Server run?
On Linux, Cjcohan's Rust Server runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Does Cjcohan's Rust Server run smoothly?
The last 48 hours saw an average of 203 server fps, with 118 as the lowest. Up to 48,942 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,643 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Cjcohan's Rust Server online, and how reliable is it?
Right now, Cjcohan's Rust Server is online. The uptime it reports suggests a restart roughly 7 days 17 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 1 October 2026.
Where is Cjcohan's Rust Server located?
Nothing published by Cjcohan's Rust Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 216.225.152.41:10000 is where it lives.
How to join
How do I join Cjcohan's Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 216.225.152.41:10000; or press Launch Rust on this page and Steam opens Rust and joins for you.