Bigboys 67
Offline 216.225.152.67:9170 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Bigboys 67 rank against other Rust servers?
The last seven days of player hours place Bigboys 67 at #15,491, within the top 69% of all ranked servers.
How busy is Bigboys 67?
Bigboys 67 is offline at this count; we last saw it 38 days 21 hours ago.
Tags
What do the server tags on Bigboys 67 mean?
What the game's server browser reads from Bigboys 67 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): This server runs game build 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Bigboys 67?
These Rust Population lists include Bigboys 67: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on Bigboys 67?
The next wipe for Bigboys 67 is estimated from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 53 days 17 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does Bigboys 67 run?
Bigboys 67 uses a map the game generates, procedural, at size 3,000 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Bigboys 67?
Nothing in Bigboys 67's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Bigboys 67 run?
The setup is Rust network protocol 2633 and build 163207 on Linux for Bigboys 67. Steam updates your game automatically, but you need the same protocol to join.
Is Bigboys 67 online, and how reliable is it?
Currently offline, Bigboys 67 was last seen 38 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Bigboys 67 located?
No region is published by Bigboys 67. Rust Population does not look up where the machine stands; it shows where the server says it is. 216.225.152.67:9170 is where it lives.
Getting in
How do I join Bigboys 67?
Open the console with F1 in Rust and enter client.connect 216.225.152.67:9170. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.