Rust PopulationField survey · Rust servers
Observing 80,135 players 11,826 servers 3,731 with someone on 265 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335habitat unknownfirst seen 13 Sep 2026

AZPZ Rust

Online 216.68.127.110:28015 checked 14m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

37.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC6d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does AZPZ Rust rank against other Rust servers?

By player hours over the last seven days, AZPZ Rust places at #15,335, within the top 69% of ranked servers.

How busy is AZPZ Rust?

AZPZ Rust holds 0 players at the moment, out of 10 slots. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on AZPZ Rust mean?

The game's server browser reads the tags AZPZ Rust publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include AZPZ Rust?

AZPZ Rust appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe notes

What does wipe day look like on AZPZ Rust?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on AZPZ Rust?

Its rhythm cannot be told yet: too few of AZPZ Rust's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 days 2 hours ago.

Settings

Which map does AZPZ Rust run?

A procedural map of size 5,000 from seed 6942069, generated by the game, is in use on AZPZ Rust. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on AZPZ Rust?

Nothing in AZPZ Rust's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does AZPZ Rust run?

On Windows, AZPZ Rust runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does AZPZ Rust run smoothly?

The last 48 hours saw an average of 85 server fps, with 52 as the lowest. Entities peaked at 142,792, including buildings, deployables and everything else. Up to 4,726 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is AZPZ Rust online, and how reliable is it?

AZPZ Rust is up and running at the moment. About 6 days ago, it restarted, according to its uptime. Over the last 7 full days, 131 of 168 hours were online, or 78%. The first sighting by Rust Population was on 13 September 2026.

Where is AZPZ Rust located?

Nothing published by AZPZ Rust states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 216.68.127.110:28015.

How to join

How do I join AZPZ Rust?

Either enter client.connect 216.68.127.110:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.