AZPZ Rust
Online 216.68.127.110:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:20 UTC6d ago | 0 | – | running | 0 |
| Wed 16 Sep, 02:00 UTC43d ago | 0 | – | 37.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does AZPZ Rust rank against other Rust servers?
By player hours over the last seven days, AZPZ Rust places at #15,335, within the top 69% of ranked servers.
How busy is AZPZ Rust?
AZPZ Rust holds 0 players at the moment, out of 10 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on AZPZ Rust mean?
The game's server browser reads the tags AZPZ Rust publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include AZPZ Rust?
AZPZ Rust appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on AZPZ Rust?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on AZPZ Rust?
Its rhythm cannot be told yet: too few of AZPZ Rust's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 days 2 hours ago.
Settings
Which map does AZPZ Rust run?
A procedural map of size 5,000 from seed 6942069, generated by the game, is in use on AZPZ Rust. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on AZPZ Rust?
Nothing in AZPZ Rust's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does AZPZ Rust run?
On Windows, AZPZ Rust runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does AZPZ Rust run smoothly?
The last 48 hours saw an average of 85 server fps, with 52 as the lowest. Entities peaked at 142,792, including buildings, deployables and everything else. Up to 4,726 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is AZPZ Rust online, and how reliable is it?
AZPZ Rust is up and running at the moment. About 6 days ago, it restarted, according to its uptime. Over the last 7 full days, 131 of 168 hours were online, or 78%. The first sighting by Rust Population was on 13 September 2026.
Where is AZPZ Rust located?
Nothing published by AZPZ Rust states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 216.68.127.110:28015.
How to join
How do I join AZPZ Rust?
Either enter client.connect 216.68.127.110:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.