Rust PopulationField survey · Rust servers
Observing 71,230 players 11,737 servers 3,632 with someone on 131 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,423habitat unknownfirst seen 13 Sep 2026

DZP Rust Server

Online 216.82.17.220:28015 checked 12m ago

vanilla

Measurements

Players now
0/ 128
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:05 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does DZP Rust Server rank against other Rust servers?

By player hours over the last seven days, DZP Rust Server places at #15,423, within the top 69% of ranked servers.

How busy is DZP Rust Server?

DZP Rust Server holds 0 players at the moment, out of 128 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on DZP Rust Server mean?

What the game's server browser reads from DZP Rust Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp128 (Max players): 128 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include DZP Rust Server?

On Rust Population, DZP Rust Server is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on DZP Rust Server?

Averaged over recent wipes, 1 players were counted at the busiest point. 33 hours after the latest wipe the crowd peaked.

What is the wipe schedule on DZP Rust Server?

Too few wipes are on record for DZP Rust Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 3 hours ago the current world was made.

Map and rules

Which map does DZP Rust Server run?

DZP Rust Server uses a map the game generates, procedural, at size 3,200 with seed 2084566726. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on DZP Rust Server?

The name tells you nothing about gather rates: DZP Rust Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does DZP Rust Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for DZP Rust Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does DZP Rust Server run smoothly?

In the last 48 hours, it averaged 215 server fps, with a low of 184. Entities peaked at 56,511, including buildings, deployables and everything else. Memory use peaked at 1,903 MB. Players feel lag when fps is low and the entity count climbs.

Is DZP Rust Server online, and how reliable is it?

DZP Rust Server is up and running at the moment. About 2 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is DZP Rust Server located?

No region is published by DZP Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 216.82.17.220:28015.

Getting in

How do I join DZP Rust Server?

To connect directly, open Rust's console with F1 and type client.connect 216.82.17.220:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/ugaZMne2UZ.

Key to its markings

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp128
Max players 128 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.