Rust PopulationField survey · Rust servers
Observing 95,534 players 11,865 servers 3,881 with someone on 381 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,440habitat unknownfirst seen 13 Sep 2026

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 13m ago

2x biweekly wipes vanillamoddedoxide

Measurements

Players now
2/ 200
= 1 player
1% full
7-day average
0
peak 3
Rank
#4,440
top 20%
Last wipe
13d ago
biweekly schedule
Next wipe
2h
Thu 29 Oct, 19:08 UTC
Obs. 1 · sightings

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:08 UTC, in 2h. Its biweekly schedule tag · low confidence

13.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

2h
Thu 29 Oct, 19:08 UTC
7d 2h
Thu 5 Nov, 19:00 UTC
FW
14d 2h
Thu 12 Nov, 19:08 UTC
28d 2h
Thu 26 Nov, 19:08 UTC
35d 2h
Thu 3 Dec, 19:00 UTC
FW
42d 2h
Thu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW27d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?

Over the past week it ranks #4,440 for player hours, which puts [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits in the top 20% of all ranked servers.

How busy is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Of its 200 slots, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is using 2 right now. Seven days of counting give an average of 0 players and a peak of 3. In the last 48 hours the peak hour came at 10:00 UTC, averaging 2 players.

Tags

What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?

The game's server browser reads the tags [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

On Rust Population, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is filed under these lists: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Wipe notes

What does wipe day look like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The busiest point of its recent wipes averaged 4 players. Peak came 47 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3.5 when it did not hold.

What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The prediction follows its tag, since too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes are on record to confirm the schedule. On Thursday 29 October at 19:08 UTC its next wipe is due. 13 days 20 hours ago the current world was made. A wipe every two weeks is what the tags publish.

Settings

Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits uses a map the game generates, procedural, at size 4,900 with seed 1739618184. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The name says it: gathering is multiplied 2x on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. The protocol must match for you to join, and Steam updates it for you.

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?

The last 48 hours saw an average of 200 server fps, with 169 as the lowest. Up to 154,485 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,786 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?

Right now, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. About 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?

Nothing in the tags says where [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is, but its name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 217.114.180.19:28015 is where it lives.

Getting in

How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Either enter client.connect 217.114.180.19:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players The server has 200 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.