[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online 217.114.180.19:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:08 UTC, in 2h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC13d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?
Over the past week it ranks #4,440 for player hours, which puts [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits in the top 20% of all ranked servers.
How busy is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Of its 200 slots, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is using 2 right now. Seven days of counting give an average of 0 players and a peak of 3. In the last 48 hours the peak hour came at 10:00 UTC, averaging 2 players.
Tags
What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?
The game's server browser reads the tags [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
On Rust Population, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is filed under these lists: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Wipe notes
What does wipe day look like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The busiest point of its recent wipes averaged 4 players. Peak came 47 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3.5 when it did not hold.
What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The prediction follows its tag, since too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes are on record to confirm the schedule. On Thursday 29 October at 19:08 UTC its next wipe is due. 13 days 20 hours ago the current world was made. A wipe every two weeks is what the tags publish.
Settings
Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits uses a map the game generates, procedural, at size 4,900 with seed 1739618184. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The name says it: gathering is multiplied 2x on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. The protocol must match for you to join, and Steam updates it for you.
Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?
The last 48 hours saw an average of 200 server fps, with 169 as the lowest. Up to 154,485 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,786 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?
Right now, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. About 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?
Nothing in the tags says where [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is, but its name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 217.114.180.19:28015 is where it lives.
Getting in
How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Either enter client.connect 217.114.180.19:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.