test
Offline 217.142.18.79:20000 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test rank against other Rust servers?
The last seven days of player hours place test at #13,159, within the top 59% of all ranked servers.
How busy is test?
At this count test is offline, with its last sighting 7 days 17 hours ago.
Tags
What do the server tags on test mean?
The game's server browser reads the tags test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test?
On Rust Population, test is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on test?
Its rhythm cannot be told yet: too few of test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 18 hours ago the current world was made.
Map and rules
Which map does test run?
test uses a map the game generates: procedural.
What are the rules and settings on test?
No gather rate appears in the name of test. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for test. Your game needs the same protocol to join; Steam takes care of updating it.
Is test online, and how reliable is it?
Offline at the moment, test was last seen 7 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 21 October 2026.
Where is test located?
A region is not published by test. The location a server claims is what Rust Population shows, not the place where the machine stands. 217.142.18.79:20000 is where it lives.
Getting in
How do I join test?
To connect directly, open Rust's console with F1 and type client.connect 217.142.18.79:20000; or press Launch Rust on this page and Steam opens Rust and joins for you.