Bloody Mud
Online 220.253.227.74:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:39 UTC12h ago | – | – | running | 0 |
| Thu 24 Sep, 11:01 UTC34d ago | 1 | halved by day 2 | 34.2 days | 0 |
| Sat 19 Sep, 11:23 UTC39d ago | 1 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Bloody Mud rank against other Rust servers?
The last seven days of player hours place Bloody Mud at #12,219, within the top 55% of all ranked servers.
How busy is Bloody Mud?
Of its 50 slots, Bloody Mud is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Bloody Mud mean?
What the game's server browser reads from Bloody Mud is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Bloody Mud?
These Rust Population lists include Bloody Mud: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on Bloody Mud?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.5.
What is the wipe schedule on Bloody Mud?
No next wipe can be predicted for Bloody Mud, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 hours ago the current world was made.
Settings
Which map does Bloody Mud run?
A procedural map, generated by the game, is in use on Bloody Mud.
What are the rules and settings on Bloody Mud?
No gather rate appears in the name of Bloody Mud. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Bloody Mud run?
Rust network protocol 2635 and build 168909 on Linux is what Bloody Mud uses. Steam updates your game automatically, but you need the same protocol to join.
Is Bloody Mud online, and how reliable is it?
Right now, Bloody Mud is online. Over the last 7 full days, 8 of 168 hours were online, or 5%. The first sighting by Rust Population was on 13 September 2026.
Where is Bloody Mud located?
No region is published by Bloody Mud. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 220.253.227.74:28015.
Getting in
How do I join Bloody Mud?
Open the console with F1 in Rust and enter client.connect 220.253.227.74:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.