Rust PopulationField survey · Rust servers
Observing 89,192 players 11,830 servers 3,733 with someone on 415 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,104habitat unknownfirst seen 17 Oct 2026

Procedural Map

Offline 223.73.123.238:28015 checked 3d ago

Measurements

Players now
1/ 500
= 1 player
0% full
7-day average
1
peak 1
Rank
#6,104
top 27%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:54 UTC4d ago 1 – running 1
Sat 17 Oct, 02:59 UTC12d ago 1 held half 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Procedural Map rank against other Rust servers?

The last seven days of player hours place Procedural Map at #6,104, within the top 27% of all ranked servers.

How busy is Procedural Map?

Procedural Map is offline at this count; we last saw it 3 days 5 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.

Tags

What do the server tags on Procedural Map mean?

What the game's server browser reads from Procedural Map is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169075 (Build): Game build: 169075; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Procedural Map?

These Rust Population lists include Procedural Map: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Procedural Map?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Procedural Map?

Too few wipes are on record for Procedural Map to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 16 hours ago the current world was made.

Settings

Which map does Procedural Map run?

Procedural Map uses a map the game generates: procedural.

What are the rules and settings on Procedural Map?

Nothing in Procedural Map's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Procedural Map run?

The setup is Rust network protocol 2635 and build 169075 on Windows for Procedural Map. Your game needs the same protocol to join; Steam takes care of updating it.

Is Procedural Map online, and how reliable is it?

Offline at the moment, Procedural Map was last seen 3 days 5 hours ago. It was up 26% of the time over the last 7 full days, 43 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.

Where is Procedural Map located?

A region is not published by Procedural Map. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 223.73.123.238:28015.

How to join

How do I join Procedural Map?

Either enter client.connect 223.73.123.238:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players The server has 500 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs169075
Build Game build: 169075.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.