Jimmy's Test Server
Offline 23.234.77.235:28015 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Jimmy's Test Server rank against other Rust servers?
By player hours over the last seven days, Jimmy's Test Server places at #15,812, within the top 72% of ranked servers.
How busy is Jimmy's Test Server?
Jimmy's Test Server is offline at this count; we last saw it 19 days 2 hours ago.
Lists and tags
What do the server tags on Jimmy's Test Server mean?
What the game's server browser reads from Jimmy's Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Jimmy's Test Server?
These Rust Population lists include Jimmy's Test Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Jimmy's Test Server?
Its rhythm cannot be told yet: too few of Jimmy's Test Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 20 hours ago.
Settings
Which map does Jimmy's Test Server run?
Jimmy's Test Server uses a map the game generates: procedural.
What are the rules and settings on Jimmy's Test Server?
The name tells you nothing about gather rates: Jimmy's Test Server states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Jimmy's Test Server run?
Rust network protocol 2634 and build 166494 on Windows is what Jimmy's Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Jimmy's Test Server online, and how reliable is it?
Offline at the moment, Jimmy's Test Server was last seen 19 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 9 October 2026.
Where is Jimmy's Test Server located?
No region is published by Jimmy's Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 23.234.77.235:28015.
How to join
How do I join Jimmy's Test Server?
To connect directly, open Rust's console with F1 and type client.connect 23.234.77.235:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.