EV LAB
Offline 23.234.94.178:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does EV LAB rank against other Rust servers?
By player hours over the last seven days, EV LAB places at #13,106, within the top 59% of ranked servers.
How busy is EV LAB?
EV LAB is offline at this count; we last saw it 30 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 19:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on EV LAB mean?
What the game's server browser reads from EV LAB is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include EV LAB?
On Rust Population, EV LAB is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on EV LAB?
Its rhythm cannot be told yet: too few of EV LAB's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on EV LAB?
The name tells you nothing about gather rates: EV LAB states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does EV LAB run?
Rust network protocol 2635 and build 168909 on Windows is what EV LAB uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is EV LAB online, and how reliable is it?
Currently offline, EV LAB was last seen 30 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. The first sighting by Rust Population was on 27 October 2026.
Where is EV LAB located?
Nothing published by EV LAB states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 23.234.94.178:28015.
How to join
How do I join EV LAB?
To connect directly, open Rust's console with F1 and type client.connect 23.234.94.178:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.