Rusty Paradise Testing
Online 23.87.63.84:28020 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #525 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 01:24 UTC25d ago | 1 | – | running | 0 |
| Tue 22 Sep, 12:37 UTC36d ago | 1 | halved by day 3 | 10.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rusty Paradise Testing rank against other Rust servers?
The last seven days of player hours place Rusty Paradise Testing at #15,373, within the top 69% of all ranked servers. It places #525 among servers of the trio kind.
How busy is Rusty Paradise Testing?
The count reads 0 players on Rusty Paradise Testing, which has 100 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Rusty Paradise Testing mean?
The game's server browser reads the tags Rusty Paradise Testing publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts3 (Group limit): Teams can have no more than 3 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rusty Paradise Testing?
These Rust Population lists include Rusty Paradise Testing: Modded Rust servers, counted and Trio Rust servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio and it will show up.
Wipe notes
What does wipe day look like on Rusty Paradise Testing?
The busiest point of its recent wipes averaged 1 players. 3 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Rusty Paradise Testing?
The record holds too few of Rusty Paradise Testing's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 18 hours ago the current world was made.
Settings
Which map does Rusty Paradise Testing run?
A procedural map of size 4,250 from seed 1760108465, generated by the game, is in use on Rusty Paradise Testing. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Rusty Paradise Testing?
The name tells you nothing about gather rates: Rusty Paradise Testing states none. 3 is the most a group can hold (trio). You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rusty Paradise Testing run?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Paradise Testing uses. The protocol must match for you to join, and Steam updates it for you.
Does Rusty Paradise Testing run smoothly?
It ran at 40 server fps on average over the last 48 hours, and never went below 27. Up to 107,075 entities were present, counting buildings, deployables and everything else. Up to 4,751 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Rusty Paradise Testing online, and how reliable is it?
Right now, Rusty Paradise Testing is online. Judging by the uptime it reports, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Rusty Paradise Testing located?
A region is not published by Rusty Paradise Testing. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 23.87.63.84:28020 is where it lives.
Getting in
How do I join Rusty Paradise Testing?
To connect directly, open Rust's console with F1 and type client.connect 23.87.63.84:28020; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/J4CFHfE.