FaceFirst Events|SkillTree|NPCRaids
Online 24.156.98.17:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC11d ago | 3 | – | running | 0 |
| Fri 2 Oct, 00:54 UTC26d ago | 2 | held half | 14.6 days | 0 |
| Fri 18 Sep, 06:07 UTC40d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?
The last seven days of player hours place FaceFirst Events|SkillTree|NPCRaids at #8,874, within the top 40% of all ranked servers.
How busy is FaceFirst Events|SkillTree|NPCRaids?
Of its 100 slots, FaceFirst Events|SkillTree|NPCRaids is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?
What the game's server browser reads from FaceFirst Events|SkillTree|NPCRaids is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include FaceFirst Events|SkillTree|NPCRaids?
These Rust Population lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?
The busiest point of its recent wipes averaged 2 players. 29 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 12.
What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?
No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 17 hours ago the current world was made.
Map and rules
Which map does FaceFirst Events|SkillTree|NPCRaids run?
The map on FaceFirst Events|SkillTree|NPCRaids is procedural, made by the game at size 4,250 from seed 2135006930. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?
The name tells you nothing about gather rates: FaceFirst Events|SkillTree|NPCRaids states none. Eight players per group is the default, and it applies here. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does FaceFirst Events|SkillTree|NPCRaids run?
The setup is Rust network protocol 2635 and build 168909 on Windows for FaceFirst Events|SkillTree|NPCRaids. The protocol must match for you to join, and Steam updates it for you.
Does FaceFirst Events|SkillTree|NPCRaids run smoothly?
In the last 48 hours, it averaged 111 server fps, with a low of 11. Entities peaked at 121,683, including buildings, deployables and everything else. Up to 4,020 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?
You will find FaceFirst Events|SkillTree|NPCRaids online now. Judging by the uptime it reports, the last restart was about 22 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is FaceFirst Events|SkillTree|NPCRaids located?
A region is not published by FaceFirst Events|SkillTree|NPCRaids. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 24.156.98.17:28015 is where it lives.
How to join
How do I join FaceFirst Events|SkillTree|NPCRaids?
Open the console with F1 in Rust and enter client.connect 24.156.98.17:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://facefirstgaming.com.